rshini: (Default)
was on a kick, so decide to stat up some servants.


Caster Nursery Rhyme (Peter Pan)
Alignment: Chaotic Neutral
Master: Michael Baker (Age 10, runaway)

Luck: B
Endurance: D
Strength: E
Agility: A
Mana: C
NP: D-A (so B- overall)

Skills:

Item Construction: -. Peter Pan is incapable of sitting down long enough to construct items and such things are beyond his skill.

Territory Creation: A. Ranked as a Temple, His legend is tied so closely to an imaginary land that he can create the land that's "A second star to the left and straight onto morning" within a stretch of wilderness or a children's play area.

Protection of the Fairies: B. In truly dangerous situations, his already good luck becomes absurd, allowing for the timely arrival of an ally or distraction to extradite himself from trouble. As this is frequent, Peter Pan rarely realizes that he was in danger at all.

Flight: B. Height and Distance is no object to Peter Pan, nor is speed, it's his flying that allows him such a high rank in agility. If he is in Neverland, he can temporary share his ability of flight with others by the use of Pixie dust. If he loses his ability to fly, his Agility gets downgraded to C.

NP: Never Neverland - A

A powerful reality marble that could only be formed in the wilderness or places where children play. A child can enter unchanged, but any adult will become a child upon entering Neverland and suffer any consequences from the downgrade in physical might - strangely Servants that were pirates remain unchanged.

Those who stay in Neverland for an extended period of time will start to lose their memory of traumatic and sad things in their lives, then the memory of any pressing responsibilities, then eventually their adult lives. After that, the child is "Lost", becoming one of Peter's many Lost Boys within the reality marble who spend all their time having adventures.

It is possible for someone to rescue a recently Lost Boy by finding the person in question and prompting them with questions such as 'What do you want to be when you grow up' or 'Who would you like to marry?', which would cause the Lost Boy to start growing up again.

Battles can occur within Neverland, with Peter leading the Lost Boys and fairies to attack enemies, though in his callousness, he would turn and attack Lost Boys if he's bored, but they wouldn't die, and in fact soon forget the 'betrayal'.

Crocodile - D

While originally it simply followed Hook around since Peter fed it Hook's hand (and clock), it will now appear in waterways, oceans, lakes, and sewers - anyplace that's close to Peter Pan, expecting another meal. The Crocodile can appear in these bodies of water no matter how ill-suited it is for reptiles as he's not really a living creature (so Arctic seas, polluted sewers, or geyser springs are all possible places as well as placid golf course ponds) - just so long as it's big enough for it.

Anyone Peter is fighting that gets too close to a body of water will be instantly attack by the Crocodile - and if the ambush fails, they will be marked as a future meal and stalked by it, so the person will be constantly at risk for another attack if they stray near any body of water.

However, it still has Hook's clock in it's belly, so it's presence is always betrayed by a loud, steady ticking sound and it cannot go beyond thirty feet of water, so potential victims are forewarned of an impending attack.

As it is it's own force of nature who just happened to be friendly towards Peter, it can't be controlled in any meaningful way.

Appearance: A lanky boy about eight years of age with shocks of red hair and slightly pointed ears. His eyes are large, blue, and full of mischief. He's dressed in colorful rags clumsily sown into a tunic with breeches, with leaves and vines caught in the large stitches. He's often dirty and scuffed up - but always with a cheery, crooked smile.

Personality: Practically the personification of childhood innocence, and childhood cruelty, Peter Pan is the boy that never grew up. Bombastic and lively, very few people can keep up with his constant energy - and it doesn't help he can swing from being single-minded focused on one thing for weeks to being constantly bored and jumping from ideas to ideas.

He's bossy, and a braggart, but he considers himself a leader - and leaders keep their crew out of trouble. And regardless of right or wrong, Peter will protect a child against any and all adults.

As Peter Pan is less immortal and more frozen in time, his memory is fluid, and to preserve his nature as innocent, he forgets anything that is traumatic or saddening. As a consequence, his penchant for casual cruelty is more severe then other children as all consequences from his actions eventually fade from memory, so if he accidentally killed a friend during sport, he will forget that they ever existed and the horror of causing harm fails to leave a lasting impression, so he will have no hesitation on using sharp weapons for play.




Assassin Bogeyman - Tonton Macoute
Alignment: Neutral Evil
Master: ???

Luck: D
Strength: C
Endurance: E
Agility: B
Mana: D
NP: C

Skills:

Presence Concealment: B. He is completely undetectable to adults, only capable of being seen by his master and children, or those who engage in childish games of detection - such as making a spyglass with their hands.

Monstrous Strength: A. If the boogeyman chooses to forgo concealment, his strength goes up two parameters.

Sin Detection: C. As a creature designed to scare children into behaving, he has an unerring sense when someone commits infractions. Being in the presence of an habitual rule-breaker drives TonTon Macoute to near madness.

Noble Phantasm:

Krampus' Sack: C. Stock and trade of the majority of boogeyman stories, the sack constantly squirms in an unsettling fashion, but if opened - there is only an empty void inside.

If given the chance, the Boogeyman can drop the sack down on an unsuspecting foe no matter their size. The victim is instantly captured, and is 'taken away', if not rescued within three days, the victim will disappear forever.

Appearance: A tall, skinny humanoid with unnaturally long limbs. He's dressed like a 19th century undertaker (stovepipe hat, long dark coat, all black), carrying a gunnysack. His eyes glow red like hot coals, and his fingers end in long, sharp claws and hunches over like an ape, his free arm swinging like a pendulum as he walks, claws dragging on the ground. This only applies to this version of the Boogeyman.

Personality: taciturn and sullen, it's a shock to many when Tonton Macoute speaks - and when he does talk, it's with a Haitian patois, as that is the base where his current form is from. He usually only speak when he feels he needs to point out something that's a matter of life and death.

Tonton Macoute seem to find nothing joyful in his life except for terrorizing others, cracking a horrid grin when he's stalking someone - letting his iron claws scratch the floor or play with shadows. He cannot abide by rule breakers and delight in spooking them, even if they are adults who otherwise cannot see him and may even go as far as to ignore a command spell to go after an egregious example.




Lancer Don Quixote of La Mancha
Alignment: Chaotic Good
Master: Serafina Vasquez (29, Prostitute)

Luck: D
Strength: C
Endurance: E
Agility: D
Mana: A
NP: EX

Skills:

Riding: C. Able to competently ride animals and simple vehicles. However, in the normal world - he is unable to control phantasmal creatures.

Strange Mind: B. Due to his infamous delusions, Don Quixote is strongly resistant to any mental magecraft. However, because he is a delusional servant, those who don't understand the nature of his mind will find it difficult to engage him in meaningful discourse. And due to his specific folly, those who understand his motives can easily deceive him.

Noble Phantasm:

How it Should Be: EX. His desires for the world that never existed manifests so strongly that it alters reality around him in minute but noticeable ways. This takes the form of a particular kind of Enhancement magic, projecting a quality of "Chivalry" onto people and objects around him. For example, he can perceive a straw hat as a magic helmet, and project the quality of iron-strong durability onto the hat, or a prostitute becomes his Lady, and she finds herself behaving more like a noblewoman much to her surprise. He can Enhance three people or objects in this manner at a time - currently, one "slot" is taken up by Serafina, who he believes is his Lady Dulcinea. The excepts are buildings, as it takes all of the spell's energy to animate and change such large structures into performing acts such as being actively aggressive and aiming to strike passerbys with their sails.


Appearance: A thin man in his late 60s, with a bushy goatee and sharp nose. Unless made to change, he wears a rusted chest plate and a straw hat, carrying a lance. Due to his habit of sticking his nose into other people's business and misunderstanding everything, there's good odds that meddling nose will be bloodied.

Personality: The Don Quixote that everyone knows is pretty what one gets. A man who refuses the reality of the world for the ideals of chivalry that never existed. There are rare moments of lucidity, where he realizes he's a silly old man in rusty armor fighting illusions, but they are rare and he quickly throws himself into the next adventure, not wanting to face the truth. He is stubborn to a fault, and once he believes in something, he does not budge, but he is also hopelessly naive and guileless - a dangerous combination for people around him.




Saber Paul Bunyan
Alignment: Chaotic Good
Master: Fiona Lancaster (35, Park Ranger)

Luck:
Strength: EX
Endurance: A
Agility: D
Mana: C
NP: B

Skills:

Charm: C. While Charisma is about how well someone leads and ability to command others, Charm is about how well they can earn someone's trust and rapport. Paul is a big guy and rough around the edges, but he's endearingly energetic and earnest that unless he's trying, he's less intimidating then his appearance would suggest. At this rank, he can easily befriend anyone who isn't too introverted or looked down on blue-collar roughnecks after a single night drinking together.

Woodsman's Reckoning: A. The Wilderness is Paul Bunyan's home, and he's inexorably linked to all places of nature. No matter where he is, if he's in a stretch of woodland or other wild lands, he will instantly have all relevant knowledge of the region from wildlife to the healing and poisonous properties of plants, and consequently, he cannot get lost even if he's in a total state of confusion or otherwise mentally compromised.

Noble Phantasm:

Babe: B. The Blue Ox, a giant beast that Paul earned the eternal loyalty after rescuing it from a dreadful blizzard. Like Paul, Babe is much larger than any Ox has any right to be - standing six feet at the shoulders with horns just as long. Regardless of where he is, Babe will come rushing in when called for - and getting charged by the ox is almost the equivalent of getting hit by a train in terms of impact, and if someone manages to avoid that, they will have to avoid getting gored by his horns, or trampled by those sharp hooves.

The Lumberjack's Axe: C. It appears as an ordinary double-bit axe, with an exceptionally long ashen handle for Paul's height, the blade is meticulously maintained, and between it's sharpness and Paul's monstrous strength, it's capable of cutting through telephone poles in one stroke, and through brick and metal in a few quick chops, and he has learned to swing so proficiently that he's capable of clearing out an area the size of central park in under a half hour. He however, prefers bare-knuckle brawling to fight, only resorting to using his tool as a weapon when facing an especially vicious enemy, though he's not above sundering shields and armor with a well-timed chop (and scaring the shit out of people).

Appearance: Unlike the modern legends, Paul is not a massive giant - though he is still an extremely tall man, stopping at a dizzying height of Seven feet, seven inches, and has the appearance of an old-time lumberjack, a flannel shirt with rolled up sleeves, suspenders, trousers, heavy work boots and a knit cap. He's a man with black hair, a full bread, bright blue eyes with a strong lantern jaw and tanned, sun- and wind-burned skin.




Kilroy ???
Alignment: ???
Master: ???

Luck: A
Strength: E
Endurance: E
Agility: D
Mana: B
NP: B

Skills:

Information Erasure: A. He should by all rights not be a servant, as there is no record of him, the only thing left of him was his mark. This carries out to his abilities, everyone who witnesses him in action will have no memory of him being there, and electronics will fail to record him.

Presence Concealment: C+. While he doesn't go invisible, he appears as an average young army recruit of the country he's summoned in, only revealing his Servant nature when he poises to attack.

NP:

Walls Have Eyes: C. Any location he marks with his tell-tale sketch, he can spy through. This is always effective, and lasts as long as the signs do.

I Was Here: A. If he can get inside a place marked as a Territory of an enemy servant or magus, and plant his call sign, and slip out without being caught, it activates a special spell. Anyone that witness the sign afterwards will be stricken with a magical spell of fear - enhancing any worries about an enemy that can go anywhere without being detected.




Assassin Lucrezia Borgia
Alignment: True Neutral
Master: Brad Preston (45, CFO)

Luck: E
Endurance: C
Strength: E
Agility: A
Mana: B
NP: A

Skills:

Presence Concealment: D. She is only capable of spying on others, having no combat training in her life.

Innocent Monster: A. Because of her brothers' and father's actions - especially the murders of her husbands, she is stained guilty by association, especially as poison was considered a woman's method of murder - too cowardly for men to use.

Poisonproof: EX. Lucrezia is poison, all forms of poison will heal her instead of inflicting pain or damage.

NP:

Cantarella, Daughter of Rappaccini: A+. Because poison has become synonymous with her name, Lucrezia has become poison itself. With a touch of her skin, or a drop of her blood or saliva, she can dose a person with a deadly toxin, and unless treated - it is always lethal, with the only ones having a chance to survive without medical attention are servants with Poisonproof skills or other abilities pertaining to the purity of their bodies. It starts with headaches, confusion, a rise in body temperature that can result in involuntary arousal, and once it progresses, stomach pain, vomiting blood, and death by internal bleeding as the poison breaks down their blood vessels.

She cannot turn off this ability, or reduce it's potency except for manually diluting her blood once drawn. To protect others from accidental poisoning, she covers herself up and refrains from physical contact with others.

Venus, Love's Profane Saint: C. A legendary beauty and a reported seducer of men, the Borgia woman can admit a powerful mind-altering spell around her, causing those who witness her to become smitten by her beauty. Those affected will have have to make a Luck or Mana check in order to get the willpower to attack her, and will be more willing to view her favorably, quick to listen to any simple request she may have. This aura will only affect heterosexual men. Lucrezia detests her immoral reputation and will refuse to use this ability except to save her life.

Appearance: She is a beautiful, pale woman in her early twenties, with curly, golden hair that falls to her mid-back, hazel eyes with long lashes, full red lips and thin brows. The Assassin has a large forehead, and a voluptuous figure - which while not the idea of modern beauty, still consider quite attractive. Because of her always-on Noble Phantasm, she takes to wearing clothing that covers most of her body - either the black dress with green sleeves she was summoned in, or a pinafore dress, turtleneck and stockings combo. She's often seen fretting with a large, bulbous amethyst ring (that contains a hollow compartment).

Personality: Lucrezia is not the femme fatale of legend - in fact due to her brother she's repulsed by overly forward men. She's quiet and reserved, used to being in the background and a pawn for those who wield power. She has the manners of a high-bred lady, able to smoothly navigate through complex social situations, and always appear composed and at ease, if a bit stand-offish. She however, secretly resents others for wielding power and having freedom that she never could, and she especially despises her current master. At first, she dared not go against the wishes of her Master and his coterie, but as she witnesses the drastic social changes that had occurred since she died, Lucrezia becomes more and more passive-aggressive against him and slowly starts to claw at some kind of agency for herself.

She longs for a lover that will see her as a person, but her status as a servant and her poisonous body made this dream an impossibility in her eyes.

Profile

rshini: (Default)
rshini

May 2024

S M T W T F S
   1234
567891011
121314151617 18
19202122232425
262728293031 

Style Credit

Expand Cut Tags

No cut tags
Page generated Jun. 27th, 2025 12:36 am
Powered by Dreamwidth Studios